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Sailor puppet character design pipeline

With this project, I am showing the full pipeline I follow to design videogame characters. In this case, I made a femenine puppet character, who may seem cute and fun to hang out with, but at times tends to show her "violent" nature. This character can be intended in a hypothetical roguelike video game, where violence and attacks are the main mechanics.

This is the character I made for this project. I will showcase the full breakdown of my pipeline.

This is the character I made for this project. I will showcase the full breakdown of my pipeline.

Moodboard.

Moodboard.

 Silhouettes for the character and the weapon she would wield.

Silhouettes for the character and the weapon she would wield.

I fused silhouettes and made the grayscale render.

I fused silhouettes and made the grayscale render.

I had to choose between cold and warm color palette. I went with the cold one.

I had to choose between cold and warm color palette. I went with the cold one.

Callout sheet.

Callout sheet.

Splash art in grayscale.

Splash art in grayscale.

Final splash art.

Final splash art.